

Most efficient is to farm a lot of greater rifts -> sooner or later you will have most of your gear as ancient. Or you use 10 000 and still do not have a primal. Obviously you can be lucky and need way less. If you reroll it in the cube you need statistically 5000 forgotten souls until you roll one primal. Chances of a primal item ware 1/100 - only one legendary items out of 100 will be primal. You can use your ressources best by rerolling a weapon (not the weapon you use at the moment! Maybe you are unlucky and then you would have made your weapon worse!) until it is a (good) ancient one.Īncient is not best, but primal. By 60 you may be augmenting every several grift levels you earn, as each +5 or +10 is noticeable during progression.The most important is an ancient weapon. This means that once you reach grift 30, you should absolutely augment your weapon if it is ancient, and then every 5-10 grifts re-augment it. This doesn't mean that you should use a 30, 40, or 50 rank gem though. If you want to augment armor, the legendary gem you use must be at least rank 50.If you want to augment jewelry, the legendary gem you use must be at least rank 40.If you want to augment a weapon, the legendary gem you use must be at least rank 30.You should be taking your off stat gems (as in, if you are a Demon Hunter and don't use Topaz) and using Convert Gem to get them to your main stat type. These are the correlations for gems to stats: +210 Dexterity (Caldesann's Despair Rank 42) So, for example, let's say you used a level 42 legendary gem with an emerald, the added blue stat would be: The end result is a unique blue stat name on your item called "Caldesann's Despair" (the name of the cube recipe for augmenting), as well as the rank and bonus to the stat. They are one of the keys to progressing into the upper greater rifts.Īs the accepted answer states, you get +5 for every rank of the gem. These augments are extremely important for endgame content.
